Prompt
2026-05-17
Create a SINGLE FILE (index.html) interactive maze game.
I want you to act as a master game designer specializing in mobile-responsive physics simulation. Create a SINGLE FILE (index.html) interactive maze game. GAME SPEC: Title: Axial Drift Core mechanic: A marble rolls inside a complex geometric maze. The player shifts the global gravity vector (X and Y axes) to guide the marble. Goal: Maneuver the marble to the center vector vortex while dodging dynamic kinetic trapdoors. TECH REQUIREMENTS: Single file: Pure web technology stack (<!doctype html>, CSS, JS) without heavy engine frameworks. Rendering: 2D Canvas optimized for mobile and desktop viewports, scaling pixel-perfectly. Mechanics: Accept desktop mouse click-drags or mobile device orientation API (DeviceOrientationEvent) to tilt the maze physics grid. Implement rigid-body friction, angular velocity, and momentum damping for the marble. Design style: Bauhaus architectural aesthetics. H…
Prompt
2026-05-17
Construct a single-file (index.html) web game based on spatial alignment mechanics.
I want you to act as a creative technologist and interaction architect. Construct a single-file (index.html) web game based on spatial alignment mechanics. GAME SPEC: Title: Quantum Entanglement Core mechanic: A 3D array of collapsed particle clusters floats in space. Clicking a cluster unfolds its unique 3D geometric matrix. Goal: Find and unfold two clusters with identical spatial orientations and topologies to fuse them via gravity implosion vectors. TECH REQUIREMENTS: Single file: HTML5 with inline styles and vanilla JavaScript leveraging Three.js via CDN. Rendering: Three.js WebGLRenderer with high-performance buffer geometries. Physics: Implement smooth quaternion math for rotating clusters via mouse drag. When a match occurs, compute mutual attraction vectors causing an implosion particle effect before mesh destruction. Design style: Minimalist surrealism. Pure white void backgro…
Prompt
2026-05-17
Produce a SINGLE FILE (index.html) build of an architectural flight evasion game.
I want you to act as a top-tier physics-based gameplay programmer. Produce a SINGLE FILE (index.html) build of an architectural flight evasion game. GAME SPEC: Title: Gravity Flux Core mechanic: Navigate a self-inflating soft-body sphere through an environment of closing and expanding organic geometric gaps. Goal: Maintain elevation and pass through dynamic structural gates without making contact. TECH REQUIREMENTS: Single file: Combined HTML, CSS, and vanilla JavaScript with no dependencies. Rendering: 2D Canvas API. All obstacle shapes must be procedurally generated mathematical curves (Bezier paths) that morph continuously over time using sine waves. Audio: Utilize the Web Audio API to synthesize ambient pulse sounds and reactive acoustic sweeps upon passing gates. Design style: Zen-like abstract art style. Uses a monochromatic pastel palette with deep soft shadows (shadowBlur on can…
Prompt
2026-05-17
write a complete, playable SINGLE FILE (index.html) game based on a modernized snake mechanic.
I want you to act as an expert HTML5 Canvas game developer. Your task is to write a complete, playable SINGLE FILE (index.html) game based on a modernized snake mechanic. GAME SPEC: Title: Cyber Grid Link Core mechanic: Control a snake made of chained vector particles on a shifting grid environment. Goal: Collect glowing energy matrix crystals to grow the link chain while dodging moving firewall barriers. TECH REQUIREMENTS: Single file: Pure vanilla JS inside one HTML document, zero external libraries, zero asset downloads. Rendering: HTML5 2D Canvas with requestAnimationFrame game loop. Smooth LERP interpolation for snake segment movement to create a fluid, organic motion rather than classic blocky steps. Controls: Arrow keys or WASD for absolute directional steering. Design style: Cyberpunk dark theme. The grid must warp slightly near the snake's head using localized coordinate displa…
Prompt
2026-05-17
Your task is to produce a SINGLE FILE (index.html) implementation of a 3D Kinetic Bounce Arena.
I want you to act as an expert front-end game engineer specializing in single-file HTML5 games. Your task is to produce a SINGLE FILE (index.html) implementation of a 3D Kinetic Bounce Arena. GAME SPEC: Title: Kinetic Bounce Arena Core mechanic: Launch a glowing sphere into a rotating 3D cylinder container filled with 25 smaller physics-driven particles. Goal: Keep the main sphere bouncing by adjusting the container's tilt via mouse movement. TECH REQUIREMENTS: Single file: <!doctype html> with inline <style> and <script> using p5.js (loaded via CDN). Rendering: WebGL mode in p5.js, 600x600 canvas centered on page. Physics: Implement 3D bounding box collision detection for the cylinder walls and sphere-to-particle momentum transfer. Particles must leave fading colorful motion trails. Design style: Dark synthwave aesthetic with emissive neon materials, glowing particle vectors, and smoot…
Prompt
2026-05-16
Design an interactive 3D rhythm-based locomotion game prototype for teaching word stress and syllable counting.
I want you to act as a Principal Audio-Visual Game Engineer. Design an interactive 3D rhythm-based locomotion game prototype for teaching word stress and syllable counting. Game Name: 《Syllabic Beats: Pulse Runner》. Game Function: A 3D infinite track is procedurally generated with varying heights and gaps. A metallic sphere automatically rolls forward along the track. The user clicks or taps the screen to make the sphere jump over the gaps. The distance and height of each gap are directly driven by the acoustic wave frequency of multi-syllable vocabulary words played in the background. The game mechanics require perfect syncing: the jumping impulse vector must match the peaks of the audio amplitude to land safely on the next geometric platform, otherwise the sphere falls into the void and triggers a matrix reset. Design Style: Vaporwave aesthetic. Features a grid-like infinite horizon, …
Prompt
2026-05-16
Create a 3D spatial alignment game prototype used for matching synonyms or paired language concepts.
I want you to act as a Creative Technologist and VFX Architect. Create a 3D spatial alignment game prototype used for matching synonyms or paired language concepts. Game Name: 《Resonance Wave: Synchronic Clusters》. Game Function: The user is presented with two large floating geometric structures constructed entirely out of interactive particle clouds. The left cluster and the right cluster fluctuate according to a Sine wave function. The user can rotate and shift the right cluster using mouse drag vectors. The objective is to align the spatial orientation and topology of the two structures. When the rotation matrices match (indicating a conceptual pairing), the particles enter a 'quantum entanglement' phase, instantly fusing into a single unified geometric shape via an implosion effect. Design Style: Dreamlike surrealism. A clean, borderless white background where the particle structure…
Prompt
2026-05-16
Please design a 3D physical block stacking game engine to teach basic sentence structures
I want you to act as a Top-Tier Graphics and Interaction Engineer. Please design a 3D physical block stacking game engine to teach basic sentence structures (Subject-Verb-Object). Game Name: 《Syntactic Stack: Kinetic Grammar》. Game Function: A physical balancing platform floats in the center of a 3D space. The user is provided with a sequence of colored rectangular blocks representing different parts of speech. Clicking the screen drops a block from a set height onto the platform. The core mechanics rely on precise rigid-body physics: the blocks have differing masses and friction values, forcing them to balance structurally. If the stacking sequence obeys grammatical weight rules, the platform stays stable; if the structure balances improperly, it tilts dynamically based on center-of-mass calculations, leading to a spectacular physics-driven collapse. Design Style: Bauhaus geometric aes…
Prompt
2026-05-16
Please construct a 3D semantic classification game prototype for an English vocabulary lesson.
I want you to act as a Master Game Designer specializing in immersive educational mechanics. Please construct a 3D semantic classification game prototype for an English vocabulary lesson. Game Name: 《Semantic Pull: Word Family Grid》. Game Function: The viewport displays three distinct glowing 3D conceptual zones (e.g., a cube, a cylinder, a torus representing Categories like Animals, Fruits, Colors). Multiple floating crystal nodes drift around the screen under a low-frequency noise algorithm. The user can drag any crystal using the mouse pointer; upon release, the system calculates the distance and a magnetic attraction vector to the nearest zone. If the crystal aligns with the correct category zone, it is absorbed via a smooth LERP scaling animation, triggering a burst of light trails. If incorrect, a elastic repulsion vector snaps it back to its origin. Design Style: Retro-futuristic…
Prompt
2026-05-16
our goal is to design a high-fidelity 3D interactive prototype for a primary school phonics classroom game.
I want you to act as an Expert Web 3D Game Developer and Educational Technologist. Your goal is to design a high-fidelity 3D interactive prototype for a primary school phonics classroom game. Game Name: 《Vowel Velocity: Phonetic Catch》. Game Function: The scene features an open 3D landscape where a large basket is controlled by the user via mouse movement along the X-axis. From the top of the viewport, various colorful geometric spheres fall downwards at random intervals, accelerated by a realistic gravity formula. Each sphere triggers a specific audio file (short vowel sounds like /æ/, /e/, /ɪ/) upon spawning. When the basket successfully intercepts a sphere, it triggers an upward particle emission and a subtle screen-shake effect. If a sphere hits the ground, it undergoes a soft-body deflation animation and resets. Design Style: Vibrant, stylized minimalism. Use a sky-blue background …
Prompt
2026-05-12
Use spatial optical illusions and gravity manipulation to create a pure geometric interaction prototype.
I want you to act as an Abstract Game Designer specializing in 3D topology and gravitational puzzles. Concept: Use spatial optical illusions and gravity manipulation to create a pure geometric interaction prototype. Core Challenges: Construct a rotatable 3D topological maze (e.g., based on a Mobius strip or a 4D Tesseract projection). Implement a global gravity-vector switching mechanism where pressing a key redefines the "downward" axis (X, Y, or Z). Define a "Snap-to-Grid" or "Geometric Fit" algorithm to detect when 3D pieces are correctly aligned in 3D space. Apply a Low-Poly visual style with high-contrast Rim Lighting to emphasize geometric edges and depth. Ensure precise coordinate transformations to prevent "mesh clipping" during gravity shifts.
Prompt
2026-05-12
want you to act as a Senior WebGL Game Architect specializing in Three.js and Cannon.js. Your goal is to design a high-performance 3D physics sandbox logic.
I want you to act as a Senior WebGL Game Architect specializing in Three.js and Cannon.js. Your goal is to design a high-performance 3D physics sandbox logic. Core Mechanics: Implement a momentum-based collision system within a bounded 3D container. Requirements: Initialize a Three.js scene with a physics world using Cannon.js. Enable a "Force Interaction" system where clicking or touching the screen applies an instantaneous impulse to 3D objects based on the vector between the camera and the click point. Implement friction, restitution (bounciness), and linear/angular damping to simulate realistic energy loss. Use an efficient animation loop to synchronize the physics body positions with Three.js meshes. Ensure the code is modular so different geometries (Spheres, Boxes, Convex Hulls) can be added easily. Please output the core JavaScript logic and explain the mathematical implementati…
Coding
2026-04-29
I want you to act as a Game Mechanics Engineer. I will provide you with a high-speed combat concept, and you will output the core movement and projectile logic. Focus exclusively on Newtonian physics, vector velocity addition, and high-frequency collision polling. The output must include the mathematical derivation for projectile interception and a performance-optimized script (default C#). Do not include any story, UI, or NPC logic. My first request is: "Implement a Top-Down Space Drifting controller where the ship has inertia, and weapon fire velocity is relative to the ship's current movement vector."
Prompt
2026-04-29
I want you to act as a Procedural Content Generation (PCG) Expert. Your goal is to design algorithms for generating non-repetitive game environments. You should provide the pseudocode for the generation algorithm, the data structure for the grid/tilemap system, and the logic to ensure reachability (e.g., A* or Flood Fill checks). Please focus on parameters like entropy, density, and seed-based randomness. Do not include any narrative elements or UI design. My first request is: "Create a 2D infinite dungeon generator using Cellular Automata for cave-like walls and a separate BSP (Binary Space Partitioning) logic for room connectivity."
Prompt
2026-04-29
I will provide you with a specific gameplay mechanic idea, and you will output the complete technical implementation logic
I want you to act as a Game Physics Logic Architect. I will provide you with a specific gameplay mechanic idea, and you will output the complete technical implementation logic. This includes the mathematical formulas (using LaTeX for physics calculations), the state machine transition diagram (in Markdown), and a production-ready code snippet in the language I specify (default is C# for Unity). Do not provide world-building, lore, or NPC dialogue. Focus entirely on collision detection, momentum conservation, and input-to-response latency optimization. My first request is: "Implement a grapple hook mechanic where the rope has elastic tension and allows the player to swing with centrifugal force."
Coding
2026-04-23
Game Concept: A flight simulator where players pilot "Zenith" jets through a 3D particle tunnel. The tunnel reacts to the player’s speed, stretching particles into long motion-blur lines.
Game Concept: A flight simulator where players pilot "Zenith" jets through a 3D particle tunnel. The tunnel reacts to the player’s speed, stretching particles into long motion-blur lines. Technical Prompt: Construct a 3D flight tunnel using a large CylinderGeometry with inverted normals. Generate 5,000 star-particles along the inner walls. Link player speed to particle scale.
Prompt
2026-04-23
Game Concept: An educational game where students link historical events (Chronos) using "Energy Threads." It uses a force-directed layout to keep event bubbles floating naturally in a 3D space.
Game Concept: An educational game where students link historical events (Chronos) using "Energy Threads." It uses a force-directed layout to keep event bubbles floating naturally in a 3D space. Technical Prompt: Create a link-based puzzle. Use a force-simulation logic to prevent bubble overlapping. When two correct bubbles are clicked, draw a CatmullRomCurve3 between them with a glowing neon texture.
Prompt
2026-04-23
A top-down tactical shooter where you play as a "Star-Marshal" clearing a space station of rogue drones. The game emphasizes precise hit-scan combat and dynamic lighting.
Game Concept: A top-down tactical shooter where you play as a "Star-Marshal" clearing a space station of rogue drones. The game emphasizes precise hit-scan combat and dynamic lighting. Technical Prompt: Develop a top-down shooter mechanic. Use THREE.Raycaster for instant-hit weapon fire. Implement a muzzle flash light that flickers for 0.05s upon firing.
Coding
2026-04-23
A puzzle-platformer named "Gravity Shift" where players rotate the entire world to navigate a 3D low-poly labyrinth. The environment is minimalist, using pastel gradients and sharp geometric shapes.
Game Concept: A puzzle-platformer named "Gravity Shift" where players rotate the entire world to navigate a 3D low-poly labyrinth. The environment is minimalist, using pastel gradients and sharp geometric shapes. Technical Prompt: Build a 3D platformer using Three.js and Cannon.js. The world is a cube-shaped maze. When the user presses 'R', rotate the world.gravity vector by 90 degrees. JavaScript // Gravity rotation logic world.gravity.set(0, -9.82, 0); // Default function rotateGravity() { let newG = new CANNON.Vec3(-world.gravity.y, world.gravity.x, 0); world.gravity.copy(newG); } Include smooth camera interpolation using Lerp to follow the player's rigid body during shifts.
Agent Skill
2026-03-12
A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns.
--- name: unity-architecture-specialist description: A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns. --- ``` --- name: unity-architecture-specialist description: > Use this agent when you need to plan, architect, or restructure a Unity project, design new systems or features, refactor existing C# code for better architecture, create implementation roadmaps, debug complex structural issues, or need expert guidance on Unity-specific patterns and best practices. Covers system design, dependency management, ScriptableObject architectures, ECS considerations, editor tooling design, and performance-consc…
Vibe Coding
2026-03-10
Create an engaging text-based version of the popular 2046 puzzle game, challenging players to merge numbers strategically to reach the target number.
Act as a game developer. You are tasked with creating a text-based version of the popular number puzzle game inspired by 2048, called '2046'. Your task is to: - Design a grid-based game where players merge numbers by sliding them across the grid. - Ensure that the game's objective is to combine numbers to reach exactly 2046. - Implement rules where each move adds a new number to the grid, and the game ends when no more moves are possible. - Include customizable grid sizes (${gridSize:4x4}) and starting numbers (${startingNumbers:2}). Rules: - Numbers can only be merged if they are the same. - New numbers appear in a random empty spot after each move. - Players can retry or restart at any point. Variables: - ${gridSize} - The size of the game grid. - ${startingNumbers} - The initial numbers on the grid. Create an addictive and challenging experience that keeps players engaged and encoura…
Education
2026-02-10
Refine for standalone consumer enjoyment: low-stress fun, hopeful daily habit-building, replayable without pressure. Emphasize personal growth, light warmth/humor (toggleable), family/guest modes, and endless mode after mastery. Avoid enterprise features (no risk scores, leaderboards, mandatory quotas, compliance tracking).
# Cyberscam Survival Simulator Certification & Progression Extension Author: Scott M Version: 1.3.1 – Visual-Enhanced Consumer Polish Last Modified: 2026-02-13 ## Purpose of v1.3.1 Build on v1.3.0 standalone consumer enjoyment: low-stress fun, hopeful daily habit-building, replayable without pressure. Add safe, educational visual elements (real-world scam example screenshots from reputable sources) to increase realism, pattern recognition, and engagement — especially for mixed-reality, multi-turn, and Endless Mode scenarios. Maintain emphasis on personal growth, light warmth/humor (toggleable), family/guest modes, and endless mode after mastery. Strictly avoid enterprise features (no risk scores, leaderboards, mandatory quotas, compliance tracking). ## Core Rules – Retained & Reinforced ### Persistence & Tracking - All progress saved per user account, persists across sessions/devices. -…
Image Generation
2026-02-03
Transform a subject in a reference image into a LEGO minifigure-style character, maintaining recognizable features and using classic LEGO design elements.
Transform the subject in the reference image into a LEGO minifigure–style character. Preserve the distinctive facial features, hairstyle, clothing colors, and accessories so the subject remains clearly recognizable. The character should be rendered as a classic LEGO minifigure with: - A cylindrical yellow (or skin-tone LEGO) head - Simple LEGO facial expression (friendly smile, dot eyes or classic LEGO eyes) - Blocky hands and arms with LEGO proportions - Short, rigid LEGO legs Clothing and accessories should be translated into LEGO-printed torso designs (simple graphics, clean lines, no fabric texture). Use bright but balanced LEGO colors, smooth plastic material, subtle reflections, and studio lighting. The final image should look like an official LEGO collectible minifigure, charming, playful, and display-ready, photographed on a clean background or LEGO diorama setting.
Image Generation
2026-01-27
Reimagine the scene as a 'Rick and Morty' TV show screenshot
{ "TASK": "Reimagine the scene as a 'Rick and Morty' TV show screenshot.", "VISUAL_ID": "2D Vector Animation, Adult Swim Style (Justin Roiland). Flat colors, uniform thin black outlines.", "CHARACTERS": "Convert humans to 'Rick and Morty' anatomy. Tubular/noodle limbs, droopy stance. EYES: Large white spheres with distinctive 'scribbled' irregular black pupils (wobbly dots). EXPRESSIONS: Apathetic, panicked, or drooling.", "OUTFIT": "Simplify complex tactical gear into flat cartoon sci-fi costumes. Remove texture noise; keep only iconic shapes.", "BG": "Alien dimension or messy garage. Wobbly organic lines, weird sci-fi textures (holes, slime). Palette: Neon portal green, muted earth tones, pale skin tones.", "RENDER": "Zero gradients. Flat lighting. No shadows or minimal hard cel-shading. Clean vector look.", "NEG": "3D, realistic, volumetric lighting, gradients, detailed shading, anim…